AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Mexico Q4 2021
Discover the performance of the top 5 boxing games in Mexico during Q4 2021, with data on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top five boxing games in Mexico showed varying trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look at the performance of these popular apps on a unified platform.
Boxing Star: Real Boxing Fight saw a gradual decline in weekly downloads from 4.7K in late September to around 1.1K by early December. However, there was a recovery towards the end of the quarter, with downloads reaching 2.3K in the final week of December. The weekly revenue for this game fluctuated, peaking at $1.2K in early October and then stabilizing around $800-$1.2K for the rest of the quarter. Active users decreased from 18.2K in late September to a low of 6.9K in early December but rebounded to 9.6K by the end of the year.
Real Boxing 2 exhibited significant growth in weekly downloads, particularly in November, where downloads surged from around 6.8K to over 27.5K. This spike was mirrored in active users, which jumped from 11K to over 41K during the same period. Weekly revenue also saw an increase, peaking at $431 in late November and maintaining a steady range of $300-$400 towards the end of December.
Burrito Bison: Launcha Libre had a relatively stable performance in weekly downloads, staying between 2K and 3.2K throughout the quarter. Revenue hovered around $100-$150, with a peak of $159 in late December. The number of active users remained consistent, ranging from 13.2K to 14.4K.
Slap Kings maintained a steady download rate, starting at 5.8K in late September and peaking at 9.6K in the final week of December. Weekly revenue was fairly stable, averaging around $100, with minor fluctuations. Active users ranged from 18.3K to 28.1K, showing a notable increase towards the end of the quarter.
Real Boxing: KO Fight Club experienced a gradual increase in weekly downloads, starting at 756 and reaching 1.3K by the end of December. Revenue showed minor fluctuations, averaging around $70-$130 throughout the quarter. The active user count remained stable, ranging from 4.5K to 5.7K.
For more detailed insights and data, visit Sensor Tower.